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The Guild Wars
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LordDredd
Young Wyrm
Young Wyrm


Joined: 16 May 2008
Posts: 76
Location: The great Fortress of Akavashi

PostPosted: Thu May 22, 2008 1:10 pm    Post subject: The Guild Wars Reply with quote

Since I've returned, I have spoken to a lot of people, and made several new friendships as well as renewed some old ones. In its current manifestation, Rhydin has a lot of potential, but is still missing something.

So after hours of debate and discussion with friends old and new, I have come to a conclusion. Its time for another war....

In the past, guilds were a great tool for generating and driving storylines. They gave their members a sense of purpose, and comeraderie that they didn't have when they were solo. In some cases the confrontations between good and evil guilds reached epic proportions.

So, with this post, I am reactivating my old guild, the New World Order. I know of at least one light guild from the past which should also soon be ractivating.

The idea is to do most of our RP sessions in the chat rooms and on the forums, while fighting our battles in the back alley where we can use the dice generator. (Unless we can get one installed in the arena.) The one difficulty we see is the lack of private rooms, but we are considering other options for them such as yahoo messenger's chat rooms or IRC.

This is not something that will get off and running overnight, so we welcome ideas and input from others who may be interested in this project.

Your Humble Servant,
Tiberius Dredd
Leader of the New World Order
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Myllyanna
Adult Wyrm
Adult Wyrm


Joined: 26 Sep 2005
Posts: 210
Location: ShinKa in East Rhy'Din ~or~ West End

PostPosted: Thu May 22, 2008 1:40 pm    Post subject: Reply with quote

Quote:
In the past, guilds were a great tool for generating and driving storylines. They gave their members a sense of purpose, and comeraderie that they didn't have when they were solo.


This is a perfect answer to that exactly. Too many good players have slipped to private play and posts only. And this will only effect/affect those who wish it to.

Quote:
The one difficulty we see is the lack of private rooms, but we are considering other options for them such as yahoo messenger's chat rooms or IRC.


The PRs can be done easily thru AIM or Yahoo. Its not like those outside your own faction should know anyways.

Honestly reading what a few of us where talking about only months ago makes my heart ache for old times indeed. I'm willing to help in anyway I can to see this happen.

I'm sure once ground rules or guidelines start being set it will really start flowing.
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Alysia Skye
Ancient Wyrm
Ancient Wyrm


Joined: 05 Mar 2005
Posts: 605
Location: Haunting the streams and rivers near the Dark Lake.

PostPosted: Thu May 22, 2008 3:27 pm    Post subject: Reply with quote

I’m definitely interested.

I’m not sure the present numbers here will support more than two or three small-ish guilds, but these things have a way of taking off.
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Brian Ravenlock
Ancient Wyrm
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Joined: 30 Aug 2005
Posts: 1092
Location: 'The Compound' : He & Jenai's home settled within the Northern Forest of Rhy'din itself

PostPosted: Thu May 22, 2008 3:41 pm    Post subject: Reply with quote

I am in agreement, I believe this can pan out nicely, and would love to see where this goes.
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AlexRavenlock
Ancient Wyrm
Ancient Wyrm


Joined: 09 Jul 2005
Posts: 734
Location: ...

PostPosted: Thu May 22, 2008 6:14 pm    Post subject: Reply with quote

You know, I never took great part in guilds. I think they've done their part extremely well though, and overall it lead to opening a many door for interaction. Something I believe this site has been slacking on in the recent months.

While I don't really have any ideas considering the "I never took great part in guilds" part, and that I've grown up doing Turn-Base Respect battling, I'm going to leap on board and offer any help that may be required. These kind of things can indeed take off to great lengths, and I'm sure there are various many that wouldn't mind seeing such a blast from the past like "Guild Wars" take off.

Or so I'm willing to hope.
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Zonker
Young Wyrm
Young Wyrm


Joined: 30 Oct 2005
Posts: 67

PostPosted: Thu May 22, 2008 7:04 pm    Post subject: Reply with quote

I am not sure how important you feel the nostalgia element should be so this suggestion may be off-base, but perhaps this time we could find a better label than guilds? I have always been bothered by that word as applied in this manner. I think of a guild as an association or fraternity of craftsmen.

...or is this mostly a mediaeval-centric view irrelevant to mixed-genre?
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Myllyanna
Adult Wyrm
Adult Wyrm


Joined: 26 Sep 2005
Posts: 210
Location: ShinKa in East Rhy'Din ~or~ West End

PostPosted: Thu May 22, 2008 7:21 pm    Post subject: Reply with quote

Quote:
I think of a guild as an association or fraternity of craftsmen.


In essence it was. Maybe a different type of craft... but associations ran thick.. and if we look to the Masons, are they not a Fraternity of sorts? I think "House" like maybe in some of the Fantasy books and some Sci-Fi... would make it too.. personal, even if a bit more Romantic.

A good point though, But I think Guild is right on the money for explaining factions.

Edit'd to add. The mediaeval-ish feel would be a nice break from the blasters and cell phones. God knows I dont want a guild war with the Rhydin Airforce involved! (No offence to those Sci-fi Players here in Ryhdin, I love you all, I just dont think an A10 attack and radio coms are quite fair! ./wink! )

Quote:
I’m not sure the present numbers here will support more than two or three small-ish guilds, but these things have a way of taking off.


Um very very right about the Numbers of honest Guilds. But that takes me back to thinking about the Houses. I remember a few very important Houses having Guild within.

And maybe this could spark up some creative alliances between guilds/houses and maybe make some players drag those dozen players that made family members of fthe shelves.

I was wondering how thin a sudden "Guild/House" build may stretch some members. A few chars here a few chars there... I guess it will be a trial to see which of their chars are more important.

I would love to see a few I was in come back even if I run my own!
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Alysia Skye
Ancient Wyrm
Ancient Wyrm


Joined: 05 Mar 2005
Posts: 605
Location: Haunting the streams and rivers near the Dark Lake.

PostPosted: Thu May 22, 2008 7:24 pm    Post subject: Reply with quote

Zonker, you’re right. I think the majority of “guild” organizations in Rhydin were actually more like private armies, so guild isn’t really the best term. However, it’s been used to describe similar associations in so many MMORPGs that by this point, I’m not sure if it’s necessary to change it.

What would you suggest in lieu of "guild"?
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Brian Ravenlock
Ancient Wyrm
Ancient Wyrm


Joined: 30 Aug 2005
Posts: 1092
Location: 'The Compound' : He & Jenai's home settled within the Northern Forest of Rhy'din itself

PostPosted: Thu May 22, 2008 10:32 pm    Post subject: Reply with quote

Personally, I think guilds applies very well, simply for the nostalgia of the term in reference to the AOL past.

Guilds in many games and other venues has referred to clubs, privatized armies, schools of craft and learning and more so. The term 'Houses' would apply as well, and in some older games 'Militia'. I can understand Z's PoV (Point of View, yes I know it was longer to write this, but that's me), but as far as bringing back what was to some extent, and using things of the past, I really can't see name. But that's not to hinder anyone from suggestions, as to me the premise overides all else, and the OP has a nice idea.

While newer Guilds may possibly not be formed by those in present Rhy'din, that would not stop older one's from re-surfacing, and factions standing, and uniting against them as well. So the term Guild Wars, may not be the most astute description of what may be going on in the here and now, but add the past factors and older evils and such rising and what not, it could be a nice spark to some long overdue old school action.

So let's get us a name, and kick this pig!
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Lydia Loran
Great Wyrm
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Joined: 29 Jun 2006
Posts: 1762

PostPosted: Thu May 22, 2008 10:49 pm    Post subject: Reply with quote

Alysia Skye wrote:

What would you suggest in lieu of "guild"?


Faction, perhaps?
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LordDredd
Young Wyrm
Young Wyrm


Joined: 16 May 2008
Posts: 76
Location: The great Fortress of Akavashi

PostPosted: Fri May 23, 2008 10:19 am    Post subject: Reply with quote

Its great to see such an interest in this. Yes, the term guild is generic and broad, but it is only limited to your imagination. As mentioned already, most "guilds" were in reality patterned after noble houses or small armies.

I agree that in the beginning there will probably only be a handful of guilds, but as more people find the site, I see that changing. Its something we have to build again from the ground up.

I will also concede in advance (because I am sure someone will bring it up:Very HappySmile that the guild system wasn't perfect. But I've had more positive interaction with the guild system than negative.
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LordDredd
Young Wyrm
Young Wyrm


Joined: 16 May 2008
Posts: 76
Location: The great Fortress of Akavashi

PostPosted: Fri May 23, 2008 10:34 am    Post subject: Reply with quote

[quote="Myllyanna"]
Quote:


The PRs can be done easily thru AIM or Yahoo. Its not like those outside your own faction should know anyways.

Honestly reading what a few of us where talking about only months ago makes my heart ache for old times indeed. I'm willing to help in anyway I can to see this happen.

I'm sure once ground rules or guidelines start being set it will really start flowing.


YIM and AIM would be perfect choices for private chat rooms. And there is also yahoogroups email for mass guild mailing and discussions. I am not going to be able to devote a lot of time to Rhydin until late June as I will be going out of town for a few weeks on Tuesday and then moving into a new house when I return. My hopes were to start stirring up interest and laying the ground work so that when I get back we can really kick things into high gear.
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LordDredd
Young Wyrm
Young Wyrm


Joined: 16 May 2008
Posts: 76
Location: The great Fortress of Akavashi

PostPosted: Fri May 23, 2008 10:40 am    Post subject: Reply with quote

Alysia Skye wrote:
I’m definitely interested.

I’m not sure the present numbers here will support more than two or three small-ish guilds, but these things have a way of taking off.


I agree completely with your assessment. I think maybe a half dozen or so guilds would be a good start. Then as more new people find their way here and more of the "Old Ones" return, it will naturally expand and blossom.
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LordDredd
Young Wyrm
Young Wyrm


Joined: 16 May 2008
Posts: 76
Location: The great Fortress of Akavashi

PostPosted: Fri May 23, 2008 10:58 am    Post subject: Reply with quote

First, thank you all for your interest and desire to help get things going. Right now we need to work on bringing more people on board, and also figuring out the details of how things will work. Once we have the basics in place, we can then start to fine tune them into a better system.

I will give a basic breakdown for those of you who were not around or never got into guild life.

Starting a guild, you need to think of the following;

Theme: What is the guild about?
Name: New World Order, The Brotherhood of the Rose, etc.
Acronym: NWO, BoR, etc
Alighment: Is the guild Light (good), Dark (evil), or Neutral
Combatant Status: Usually guilds were combatant or healer, but later on as we developed rules for assassination, assassin guilds emmerged.

Once we have a handful of guilds formed or revived, we should then form a new council to work towards a common system. Some of the former councils of Rhydin were the RWC, UCoRP, and FoRG. Personally, I feel that maybe in tribute to the old days, we should revive the old RWC since it was the first, and longest lasting of the councils.
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LordDredd
Young Wyrm
Young Wyrm


Joined: 16 May 2008
Posts: 76
Location: The great Fortress of Akavashi

PostPosted: Fri May 23, 2008 11:06 am    Post subject: Combat System Reply with quote

I personally am an avid supporter of the dice-based combat system. The downside is that the only place here where that is available is in the back alley. Initially, that won't be a problem as there will only be a handful of guilds to start and we can probably get away with running two, maybe three separate combats there. We could also adopt this turn-based dueling style that is used here in the Arena as a secondary form of combat. Perhaps allow combatants to choose which style they wish to engage in.

In the dice system, the guilds get XX points to start (usually a base number, plus a number multiplied by the number of initial members). These points are then distributed to their members to award them ranks. As guilds wage war, more points are given and people can be rewarded with promotions. With promotion comes higher dice, etc etc. We could also devise a system of awarding war points for participation in storylines (based on the war) posted in the forums. This would also allow people who want to join a guild, but dont want to fight, to participate via their writing skills.

Again, there are several ways we can incorporate the different aspects of this version of Rhydin to suit the guild system. What are your thoughts?
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